Elite Dangerous Devs Admit Some Accidental Graphics Downgrades In Recent Update

So ... they're not inclined to downgrade the appearance, but they downgraded the appearance.

Posted By | On 02nd, Jul. 2015

Elite: Dangerous Powerplay

Since Elite Dangerous got patch number 1.3, there have been some who complained that the game’s graphics appear to have also gotten a bit of a downgrade. The topic was actually the focus of a rather lengthy thread on the game’s Frontier Development forums. Among the things gamers were pointing to were graphical downgrades in areas like the dust and fog in ring systems as well as to the galaxy map and a few other areas.

Eventually, the comments got to the team  that actually put Elite Dangerous together and Rendering head Greg Ryder actually commented that it did seem to be some graphical downgrades. He added that it doesn’t appear as if those were intended in the patch but were some unintended consequences. At least the scope of depth of the downgrades were unintentional.

“This was optimised due to a pathological case of overdraw (which looked very broken in a number of cases). There have been some changes,” Ryder wrote. “Performance and visual consistency should be improved in the general case, however it does seem that some systems are not looking as good as they did.” He added. The man in charge of rendering the graphics in the game also said that there are a number of issues the team is looking at, in order to get the look and feel of the game as top notch as possible. He finished with the comment that “Elite: Dangerous is built to scale on PC (including 16k screenshot ability and hopefully one day 16k game when the monitors & graphics cards exist). We are certainly not inclined to downgrade the appearance of anything in the game.”


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Final Fantasy 16 is on Track for June Release; 4K and Frame Rate Modes Confirmed

Final Fantasy 16 is on Track for June Release; 4K and Frame Rate Modes Confirmed

Producer Naoki Yoshida doesn't anticipate delays, barring catastrophes like a "meteor hitting our headquarters...

Final Fantasy 16 – Extensive Gameplay Showcases Dungeon, Combat, Garuda Battle, and Much More

Final Fantasy 16 – Extensive Gameplay Showcases Dungeon, Combat, Garuda Battle, and Much More

Over 45 minutes of new gameplay is available, showcasing how boss battles, combat and support accessories work...

Fallout: New Vegas Remaster Would be “Awesome,” Obsidian Devs Say

Fallout: New Vegas Remaster Would be “Awesome,” Obsidian Devs Say

Obsidian game directors Tim Cain and Leonard Boyarsky say they would like to see a modern remaster of Fallout:...

Genshin Impact Character Demo Trailer Showcases Dehya’s Skills

Genshin Impact Character Demo Trailer Showcases Dehya’s Skills

The five-star Claymore-wielding Pyro wielder is available tomorrow with the next update, Version 3.5 “Windbl...

Scars Above is Out Today for PC and Consoles

Scars Above is Out Today for PC and Consoles

Mad Head Games and Prime Matter's sci-fi shooter takes players to a hostile alien planet brimming with unknown...

Destiny 2 – Update 7.0.0.1 Nerfs Heart of Inmost Light, Removes Resonant Elements from Crafting

Destiny 2 – Update 7.0.0.1 Nerfs Heart of Inmost Light, Removes Resonant Elements from Crafting

Changes to armor, crafting, mods, the Seasonal Artifact, Exotics, and much more have been ahead of the release...