Frictional Games Explains How They Tackled The Slower Clock Speed of the PS4’s CPU

Frictional Games' Thomas Grip on the challenges of developing the PS4 version of SOMA.

Posted By | On 21st, Dec. 2014

SOMA

It’s no secret that CPUs in current generation consoles are pretty slow compared to current trends. Given that developers will be stuck with these slower processors for quite a long time now, it’s indeed a challenge for games that want to push visual boundaries. So how did Frictional Games, the developers behind the upcoming PS4 console exclusive SOMA, tackled the slower CPU speed of the console?

“We handle the slower clock speed by trying to offload as much as we can on the GPU and to use multi threading wherever possible.” Thomas Grip from Frictional Games said to GamingBolt. “Having to deal with the PS4 CPU has made our tech programmer, Peter, do some really nice optimizations to the game and engine, which in turn means that much lower-end PCs will support it. If it has a DX 10 card, it will probably be able to play SOMA.”

The game also utilizes limited Global Illumination, however it does not have a drastic effect on the game.

“We have some limited GI, in the form of Spherical Harmonics. It’s more there to spice things up though, and not something that has a great effect on the overall look. We got it pretty late in development, so it felt unwise (especially since the game had already take a long time to make to do any major revisions based on it.”

SOMA will release sometime next year on the PS4 and PC platforms.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars Jedi: Survivor Director Wants to Make a Third Game

Star Wars Jedi: Survivor Director Wants to Make a Third Game

Respawn's Stig Asmussen "always wanted to see this as a trilogy," and development on Unreal Engine 5 is a "pre...

The Coalition Hiring in 13 Senior Roles, Likely for Gears 6

The Coalition Hiring in 13 Senior Roles, Likely for Gears 6

The lead mission designer will help "forge the future of the IP and push the limits of Microsoft’s entertain...

Hi-Fi Rush Surpasses 2 Million Players

Hi-Fi Rush Surpasses 2 Million Players

Tango Gameworks' acclaimed rhythm action game has surpassed 2 million players in a little over a month.

The Wolf Among Us 2 Delayed to 2024

The Wolf Among Us 2 Delayed to 2024

"We're committed to delivering the sequel fans deserve and doing what's right for the game while protecting th...

The Wolf Among Us 2 Has Switched to Unreal Engine 5

The Wolf Among Us 2 Has Switched to Unreal Engine 5

Having started development in 2020 on Unreal Engine 4, Telltale confirms its highly anticipated sequel recentl...

Sifu Releases on March 28th for Xbox and Steam, Arenas Detailed in New Trailer

Sifu Releases on March 28th for Xbox and Steam, Arenas Detailed in New Trailer

The free expansion adds five new game modes, like Survival and Time Attack, across nine locations with 45 chal...